What determines the amount of condition damage from conditions applied by sigils and traits?
Some sigils can inflict conditions. One example is the sigil of earth. It has a certain percent chance of inflicting bleeding when you critically strike.
Trait benefits can also inflict conditions. One example of this is the Guardian's Shatter Aegis trait. It inflicts burning around the Guardian if aegis is popped.
Unlike the weapon and slot skills which explicitly states the amount of total damage the conditions deal of the stated time, the description for the sigil and trait conditions do not say how much total damage is dealt.
How is this damage determined? I assume condition damage also increase the damage of these conditions?
31 Answer
The damage calculated varies from condition to condition.
2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second
Level + 0.1 * Condition Damage per second
4.1 * Level + 0.25 * Condition Damage per second
225 + 0.5 * Level + 0.075 * Condition Damage per stack per skill use