Add multiple textures to a one-texture block
How do I add multiple textures (Like top, bottom, side, etc.) to a block with only one texture (Such as planks, dirt, etc.)?
1 Answer
Assigning Textures
In your blocks.json in the top of the directory (i.e. myresourcepack/blocks.json) have the block texture defined with these. Example blocks.json with a furnace:
{ "furnace" : { "sound" : "stone", "textures" : { "down" : "furnace_top", "east" : "furnace_side", "north" : "furnace_side", "south" : "furnace_front_off", "up" : "furnace_top", "west" : "furnace_side" } }
}furnace- ID of blockfurnace_top,furnace_side... - Name you registered the texture understone- The sound. Name the sound is registered under (optional)
Registering Textures
The different sides should point to a registered texture. If you don't know how to register textures, here is an example:
Have a file named terrain_texture.json. The file path should be: myresourcepack/textures/terrain_texture.json. Inside the file, have this:
{ "num_mip_levels" : 4, "padding" : 8, "resource_pack_name" : "vanilla", "texture_data" : { "acacia_planks" : { "textures" : "textures/blocks/planks_acacia" } }
}In that example, we defined a texture called acacia_planks with the file path to the actual image textures/blocks/planks_acacia. This points to the planks_acacia file in our myresourcepack/textures/blocks/planks_acacia.png; the .png is implied.
acacia_planks- Whatever you want to name the textureplanks_acacia- The name of the PNG file inblocks/, omit the.png- As for the mip, padding, pack name, etc. I couldn't tell you what anything does - just copy & paste that in